Ready, Set ... Brazil is the World's First Racing Game Starring the Pope!
MEDELLIN, Colombia - April 17, 2014 - "Ready, Set ... Brazil" is an indie game created by “BW GAMES” published in the mobile stores and gives us the funny opportunity to race the " Popemobile " , carrying who seems to be Francisco, also an ingenious allegorical Carnival car or the themed cars of the 2014 World Cup Brazil.
This video game it’s as Latin as the developers and promise a mix of fun, speed, exciting tournaments, carioca music and vibrant sounds. It shows typical and creative places inspired in Brazil like the Favelas, the beach, the Amazon and the Carnival circuit.
Game objectives are very interesting because it proposes to collect fans through the circuits, take your team to the top of the categories and score points to support your team in the world ranking. You can also challenge other users and earn nice bonus that will help you to buy Powers up like the incredible tornado, explosive rockets and so on.
Will this game give us a prediction of the finalist teams for the 2014 World Cup Brazil?
Download Ready, Set ...Brazil in Appstore, Google Play and BlackBerry Appworld for free.
Paul Stephanouk Joins the Growing Dallas-Based Game Studio as Design Director
DALLAS, Texas – March 31, 2014 – Boss Fight Entertainment, an independent game company focused on creating breakthrough, original free-to-play games for mobile devices, today announced the addition of Paul Stephanouk, who will serve as the company’s Design Director. Stephanouk joins the Boss Fight team as it continues to grow capacity and talent for 2014. The Dallas based studio has multiple unannounced projects in the works and is comprised of a veteran team known for making award-winning strategy and free-to-play games that have helped define genres.
“Paul brings a wealth of experience in both strategy and free-to-play gaming,” said Bill Jackson, Chief Creative Officer of Boss Fight. “Our mission is to create high-quality experiences that provide incredible depth while still remaining approachable, simple, and fun. Paul’s track record of developing AAA traditional and free-to-play products, combined with his thoughtful and thorough approach to game making, are exactly the skills required to deliver on that mission.”
“I’m really excited to be joining old friends to make amazing new games. The titles Boss Fight has in the works are exactly the type of games that will excite the next generation of players,” said Stephanouk.
Paul Stephanouk is a 14 year veteran of the games industry with a background in strategy and social games. Paul began his game career at Big Huge Games where he worked on numerous projects including the award-winning Rise of Nations, Rise of Legends, and Catan! In 2009 Paul co-founded Zynga’s Baltimore studio where he was Executive Producer and Design Lead on multiple titles including Zynga’s blockbuster hit FrontierVilleand CityVille 2.
About Boss Fight Entertainment
Boss Fight Entertainment is a privately funded, independent game development studio based in Dallas, Texas. Founded in late 2013, Boss Fight’s veteran team has produced some of the industry’s best-selling and most critically acclaimed games for mobile, social, PC and console platforms including the Age of Empires and Halo Wars franchises. Most recently, Boss Fight’s team developed the free-to-play mega-hit, CastleVille. The studio’s continuing mission is to bring simple, beautiful and fun game experiences to players wherever they want to play. For more information, please visit:www.bossfightentertainment.com
Unity Developers Have Already Saved more than 30 Years of Development Time
Linköping , Sweden - March 26, 2014 - Simplygon, the leading provider of automatic 3D optimization solutions for digital content creation, today announced the first numbers indicating the successful launch of its Simplygon Cloud 3D Asset Optimization Service for Unity. More than 1,000 developers have used the service since late 2013. During that time, 7,500 models have been run through the service resulting in a savings of 62,500 hours. That’s equal to 30 years of development time saved for Unity developers. The top five countries using the service are Argentina, USA, Germany, Korea, and Canada. Developers interested in trying the service for free can visit:www.simplygon.com/unity
“Unity is the fastest growing content creation tool in the world, and optimization is an important and often time consuming part of the process,” said Martin Ekdal, Vice President and Co-Founder of Donya Labs. “Seeing the Unity community positively respond to Simplygon Cloud and benefit from the service by saving almost eight man days on average, is reassuring that we’re on the right track.”
Simplygon enables its partners to get the most from their development process by automatically optimizing 3D-assets for animation, games, CAD and film. This provides customers with all the benefits of Level of Detail (LOD) models, but none of the usual drawbacks, such as time and resource-consuming manual work, increased production time, and higher development cost. In addition, Simplygon results in a higher and more consistent LOD quality, with LOD models available earlier and throughout the production chain, and more content being able to be shown on screen, which gives increased visual quality.
About Donya Labs
Donya Labs is the leading provider of automatic 3D optimization technology and is spawned from within the demanding video games industry. Founded in 2006 and headquartered in Sweden, Donya Labs is privately held and dedicated to helping professional software developers make complex 3D content available on all platforms while streamlining their production pipeline. For more information, please visit: www.simplygon.com
# # #
International Digital Entertainment Agency (IDEA)
PikPok says service beta tested with 100 million users is now ready for primetime
NEW ZEALAND, Wellington, March 21, 2014 – Leading games publisher PikPok® today announced the launch of the PikPokPlusTM user services platform for mobile, tablet and desktop. Designed and developed to solve modern videogame publishing challenges, PikPokPlus allows PikPok and select partners to manage and deliver a wide range of high quality services covering profile management, social connectivity, payment, and communications and promotional functions.
Cross game and highly cross platform, PikPokPlus was developed over a two year period in response to an increasingly complex and fragmented global digital publishing environment. Over that timeframe, individual PikPokPlus services have been rolled into various PikPok games, and beta tested and iterated via over 100 million users globally to ensure practical utility, robustness, and scalability.
“PikPok already has a reputation for delivering fun quality games, but it is important for us to continue to push forward and raise the bar" said Mario Wynands, Managing Director of PikPok. “PikPokPlus enables us to deliver consistently higher quality consumer experiences in an increasingly challenging marketplace, and additionally to provide more value as a third party publisher.”
PikPokPlus will be available to select strategic publishing and development partners from April 2014.
PikPok is a leading publisher of great games across mobile, tablet and desktop. With a portfolio of original, licensed, and third party developed properties, PikPok delivers games that appeal to all consumers with pick-up-and-play gameplay, high-quality art, and immersive audio design which provide rich game experiences. PikPok has released multiple critically and commercially successful games including the popular Flick Kick® series, BAFTA nominated Super Monsters Ate My CondoTM, Into the DeadTM and more. Steal a moment, and play a game from PikPok. For more information on PikPok, please visit www.pikpok.com and www.facebook.com/pikpokgames
# # #
+64 4 471-2638
THRUSTMASTER UNVEILS ITS SECOND WHEEL FOR XBOX ONE!
Phone: (646) 443-8142
MONSTERS ARE READYING FOR BATTLE - MONSTER LEGACY IS NOW AVAILABLE ON APP STORE
Dundee, UK – March 20, 2014 – Outplay Entertainment, a leading social and mobile game company, announced today that Monster Legacy, a new monster collecting and battling game, is now available on the App Store. In Monster Legacy, players explore secret dungeons, solve challenging puzzles, and capture hundreds of unique monsters to use for battle with friends and foes in this detailed and epic adventure.
“We’re very pleased to offer a mobile game that is uniquely fun, with long-term playability,” said Richard Hare, co-founder of Outplay Entertainment. “What makes Monster Legacy standout from other games in the genre is the quality of the art style and focus on gameplay longevity, uncommon for most mobile games. Outplay continues to deliver top-notch mobile game experiences on a non-intrusive, free-to-play business model and Monster Legacy is a fantastic example of the type of high-quality fun experience gamers can expect.”
In Monster Legacy, players undertake a journey filled with captivating quests as they tackle tricky puzzles and explore cavernous dungeons throughout the massive world of Arborea. Players train a wide variety of Monsters to take into battle and use to free the land from the dark influence of the Evil Lord Ardur. Trained and captured Monsters can evolve into new forms and unlock powerful attacks. Gamers collect and learn in-game currency as they play, complete quests, and customize their character and Monster’s habitat. A free-to-play adventure offering several hours of gameplay, Monster Legacy has unparalleled depth with more than 20 levels and 70 quests.
Additional In-Game Features:
Download the epic adventure and create your own legacy here:http://bit.ly/1pavhtU
Developed and published by Outplay Entertainment, Monster Legacy is available now for free download on the App Store. For more information, please visit outplay.com/games/monster-legacy or ‘Like’ it on Facebook.
GameSessions and UOL BoaCompra Partner to Monetize FIFA WorldTM and Origins across Latin America
SHEFFIELD, England and LISBON, Portugal – March 19, 2014 –GameSessions, a new service giving players a chance to try full games first, with super-fast downloads, and UOL BoaCompra, the leader in digital goods payments in emerging markets, today announced a partnership to enable more PC gamers to play FIFA World™ and Origins in Latin America. The partnership gives players a faster way to get into the games by utilizing a compressed version that can also be played in a trial mode and then unlocked via UOL BoaCompra’s leading payment systems. This expands the market for UOL BoaCompra’s titles as gamers with lower bandwidth, and those that want to try the games before purchase, now have a way to play.
Brazil is one of the largest PC gaming markets in the world with 33.6m players of PC boxed/downloaded video games*- that’s as large as Steam’s active user base in Europe or the US, and it’s growing - according to NewZoo by around 50% between their 2012 and 2013. However, despite this size and growth, publishers find South America a challenging market.
# # #
ABOUT UOL BOACOMPRA