Free-to-Play Strategy Company Opens Office in Austin, TX
McKINNEY, Texas – July 2, 2015 – Boss Fight Entertainment, an independent game company focused on creating breakthrough, original free-to-play strategy titles, today announced the company’s expansion into Austin, TX. The new office will be home to Boss Fight’s third project team and is anchored by veteran creative talents Damion Schubert and Matthew Hemby. The studio is currently helping support the imminent launch of Boss Fight’s first mobile title, Dungeon Boss, as well as working on a second unannounced game. Boss Fight Austin is hiring for several key positions.
“We view the expansion into Austin as a natural way to scale our operations. There’s a long, successful history of gaming in Austin, and an incredible pool of talent there,” explains David Rippy, Boss Fight CEO. “Our plan is to establish Boss Fight as a premier developer in the Austin area, and to grow the studio to match the size and capability of our McKinney headquarters.”
“The Austin team and I are thrilled to be part of the Boss Fight family, and proud to have been contributors to Dungeon Boss, the studio’s flagship title,” says Schubert. “Now, we’re turning our focus to not only building the next great strategy game in Boss Fight’s portfolio, but also building the next great Austin game development studio.”
About Boss Fight Entertainment
Boss Fight Entertainment is an independent game development studio based in Dallas, Texas. Founded in 2013, Boss Fight’s 50 person veteran team has produced some of the industry’s best-selling and most critically-acclaimed games for mobile, social, PC and consoles. These titles include the CastleVille, Age of Empires, and Halo Wars franchises. Boss Fight is currently preparing for worldwide launch of the highly-anticipated Dungeon Boss with additional titles in the works. The studio’s continuing mission is to bring simple, beautiful and fun game experiences to players wherever they want to play. For more information, please visit: www.bossfightentertainment.com
Fast Growing Argentinian Studio Will Use the New Funding to Continue its Development of Two Original Titles for Mobile Platforms
BUENOS AIRES, Argentina – July 1, 2015 – ZupCat, one of Latin America’s leading independent developers of games for mobile devices, today announced that Klaas Kersting, founder and CEO of flaregames, and previously CEO of Gameforge, as well as an angel investor in Supercell, has personally taken an equity stake in the studio. Further details of the investment are not being disclosed.
“Klaas’ track record is well established and his eye for talent is unparalleled,” said Franco Breciano, CEO of ZupCat. “His investment and guidance are both very valuable to our studio and we’re working hard to ensure we live up to the expectations that we all have for our company.”
“ZupCat is a wonderful up and coming mobile studio with all of the qualities needed to become a leading game developer in the mobile games industry,” said Klaas Kersting. “I’m confident Franco and the rest of the team will be wowing mobile gamers in the near future with the games in their pipeline.”
Founded in 2011, ZupCat is a leading mobile game developer focused on creating free-to-play strategy RPGs with high production values. The 20 person strong company is based in Buenos Aires, Argentina and has grown to become one of the most recognized studios in Latin America. To date, ZupCat has achieved more than 20 Million downloads, and has partnered with major publishers including Square Enix, DeNA, and Fox Networks. ZupCat is currently working on two new mobile titles for 2015. More information on the studio can be found at: www.zupcat.com and www.facebook.com/zupcat
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IDEA (International Digital Entertainment Agency)
ORCS MUST DIE! UNCHAINED: JULY UPDATE INTRODUCES FIRST PVE MODE
Unstoppable Waves, Neutral Capture Targets, Unchained heroes
On the hunt for the ultimate wave!
The new update expands Orcs Must Die! Unchained’s content, building on the fan favourite PvP experience with additional PvE content. Hordes of ever-stronger orcs, bears, ogres and other, newer creatures such as the dwarf grenadiers, forest giants and Cyclops mages charge towards the players’ fortress. Just as in PvP, the heroes need to defend their own rift making use of their skills and traps. In addition to normal trap construction, during combat there is the chance for players to set up multiple traps before the game starts and the first wave of enemies comes. This then allows player teams to come up with the best possible agreement on placements and increases the tactical possibilities prior to the siege.
Get ready to be unchained!
A well-organised team can now also profit from another new mechanic in PvE: the Unchained Meter. A barometer fills up as you eliminate enemies through combos, i.e. in a combination of traps and hero attack damage. Once charged, the group enters Unchained Mode and unleashes a greater level of destruction. All heroes get a health and mana bonus as well as reduced cooldowns for their skills. The difficulty rises in spite of all advantages however, rising from wave to wave and demanding the whole team’s attention during special boss waves. New bosses, such as Dread, a heavily armoured orc, or Sarge, a plate-armoured soldier, ensure that groups soon start to feel the heat.
Supreme performances will be rewarded with a high ranking in the leaderboards, on which players can compare their results with others.
This is ours – capture neutral targets
The patch brings a new option to custom PvP matches: two additional, neutral targets. With set monster waves, these points will be made freely available to players and can be captured by one team. If a team manages to capture both points then a boss card can be placed in one of the opened camps, which will then head into battle in the next wave. This tactical feature gives matches a whole new feel as teams go head to head alongside the various attack lanes, providing a real challenge in the fight for supremacy on the battlefield.
More features at a glance
- New map ‘Unchained Fortress’ is now the default map in matchmaking
- Hero battle levels now increased to ten
- All war camps now have a standard wave should players not place any cards
- New three-level confirmation system for hero choice (select hero, confirm deck and set talents)
- Fire damage over time now stacks providing it comes from different sources (magic or different trap types)
- New bot: Hogarth
- New skins for Smolder and Hogarth
- Lots of small changes to heroes, minions, map dynamics as well as the user interface, performance and visual effects
With an impressive portfolio of 20 titles and over 450 million registered players, Gameforge is one of the leading providers of Massively Multiplayer Online Games (MMOs) in the western hemisphere. Based in Karlsruhe, the internationally-active group of companies offer their games in over 75 countries. Their portfolio contains client based games such as AION, TERA: Fate of Arun, Metin2 (Europe’s most successful MMOG), HEX: Shards of Fate, Orcs Must Die! Unchained, Sigils: Battle for Raios, Runes of Magic, Elsword and Wizard101. They also offer browser based online games such as the classics OGame and Ikariam as well as a growing selection of mobile games. The company employs around 450 employees. You can find out more information at: http://corporate.gameforge.com/.
About Orcs Must Die! Unchained
Orcs Must Die! Unchained is the third part of the critically acclaimed series from game development studio Robot Entertainment. Its mixture of tower defence mechanics and the gameplay of a third-person shooter provide strategically challenging as well as high-octane action multiplayer combat for up to five players on each team. The task at hand is to prevent the enemy faction and their horde of AI-controlled accomplices from reaching and destroying your rift on rich and varied maps. Alongside a great selection of hero classes, each with unique skills and casts, the players also have a wide range of different traps that can be upgraded as time passes. Orcs Must Die! Unchained is set for a 2016 release as a free download for PC. You can read more at: http://en.omd.gameforge.com/.